Annapolis.

Four rooms ranging in difficulty from beginner to advanced…

Annapolis.

Four rooms ranging in difficultly from easier to hard and challenging…

The Crab Trap.

(Coming Soon!)

clock 50 Minutes
lock Difficulty Rating ~ Testing
user 1-8 Players
$27.99 - $39.99 Per Person
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A Mystery Lurks in the Chesapeake Bay…

As local officers with the Department of Natural Resources, your team has spent weeks tracking down Rogue Tide Riley—a notorious Chesapeake Bay crabber known for hauling in far more than his fair share. Rumors swirl about his shady hauls and strange sightings out on the water… At last, you spot his crabbing boat, abandoned and run into the marsh along a forgotten inlet. But something feels off. The sun is sinking fast. The tides pulling low. And this? This isnt a place any seasoned crabber would go willingly.

Where is Riley? Why did he leave his gear behind? And what exactly is lurking beneath the surface of these murky waters? Search the deck, unlock the mystery, and beware the shadows slithering through the reeds, the Bay keeps its secrets well. Can you uncover what really happened before darkness closes in? Or will you be the next to vanish into the deep? This local Chesapeake Bay escape will test your courage, your teamwork, and your nerve. Book now… before the tide rolls in.

Expedition Yeti

clock 50 Minutes
lock Difficulty Rating ~ Testing
user 1-10 Players
$27.99 - $39.99 Per Person
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Your crew has been on a research expedition in the Himalayan mountain range studying the geographic conditions. As you make your way to the next checkpoint, your local guide, out of nowhere, begins to panic, saying they cannot take you any further. You still have a long way to the next lodging station. The guide retreats, but you carry on. The wind picks up, nearly blinding your team. However, you see something take shape in the distance. Finally, a break from the wind—a mysterious snow hut offers you the shelter you desperately need… but is there a reason this is abandoned? Its strangely warm inside, like someone or something was just here… The door slams shut. Was it the wind? What was that noise? Who is outside…? You have 50 minutes to find out… The explorer before you may be able to help!

The Fortune Teller.

clock 50 Minutes
lock Difficulty Rating ~ Testing
user 1-8 Players
$27.99 - $39.99 Per Person
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On a foggy evening, you and your friends set out to your appointment with the mysterious Madame Celestia, a fortune teller known for her eerie predictions and uncanny insight. The moonlight illuminates your path as you navigate the misty streets toward her cryptically charming shop, adorned with strange trinkets and flickering candlelight.

Upon entering, instead of being greeted by her enigmatic presence, an unsettling emptiness falls around you, as you find a note written with a hurried, trembling hand, revealing that she is trapped by a séance gone wrong. A portal she created is set to close in fifty minutes, sealing her fate forever. Her desperate plea ignites urgency within you to answer her call.

Determined, you and your friends realize this is not just a rescue mission but a perilous journey into the unknown. The air thickens with anticipation as shadows dance and whispers echo, hinting at the challenges ahead. With time slipping away, you prepare to confront the realm of spirits, driven by hope to save Madame Celestia and uncover the mysteries lurking beyond the veil…

Once Upon a Crime.

A Fairy Tale Crime Scene!

clock 50 Minutes
lock Difficulty Rating 8/10
user 1-10 Players
$27.99 - $39.99 Per Person
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You and your team are members of an elite fairytale crime unit known as FABLE (also known as The Office of Fairytale Assistance Business & Law Enforcement). As agents of FABLE, it is your duty to serve and protect the Fairytale Realm, investigating crimes and pursuing magic and non-magic offenders, alike. A recent spike in criminal activity across the Realm has your team working overtime, but you just got a break in the case. One of your field agents just sent you a coded message that could be critical to solving the case!

Getting Here.

40 West St. Annapolis, MD 21401 410.263.3333

Street Parking. There is metered street parking in the immediate vicinity of our building. Please read signs carefully to avoid problems.

Parking Garages. There are two parking garages nearby. The closest, Gotts Court Garage, is located directly behind our building. The entrance address is 25 Calvert Street. A second option, the John Whitmore Garage, is located at 24 W. Washington Street.